Hello, I purchased O:DS as an impulse buy at my local FLGS, and I really think there's a gem of a game here. However, I had issues with the layout, and some questions about character generation. I'll hold-off on gameplay questions until I give things a try.
1. pg 18 details 2 methods for getting either 5 tiers of abilities, or using cards to get some skill points and abilities. Then pages 20-22 give a detailed method for giving abilities. Should I follow page 20-22 in full, and on top of that add 5 tiers or 5 cards?
2. I guess this is a comment, but why would anybody chose random over 120 points, assigned? 8d6 (without dropping) will produce an average of 28. Dropping the lowest total of 5 will help a bit, but 120 points is going to be higher much of the time, and it will be more min-maxed when it comes to ability options.
3. pg 24, starting gestalt dice. "...a character that is denied extra SP due to their age..."; where did "SP" come from? The paragraph was discussing Gestalt dice. I'm guessing this means if I choose to play a 40 year old who only gets 30 gestalt dice due to SPEW bonus limit, I also get to support and advance a skill. If that's true, it doesn't matter if I play a 31 year old or a 60 year old; the bonus is the same.
1. I really think you need to get 2 character creation examples up on the website; a combat-oriented and non-combat oriented character.
2. The sample character sheet and description on pages 32-35 should be moved to the start of the chapter. It's a useful reference.
3. This game desperately needs a glossary. For example, "Dlv" is used before you explain descriptors, same with "save throws" and "multipliers". The glossary does not have to explain everything, just a quick summary and a page reference.
4. More forward page references are needed. For example, pages 34-35; each item should have (pg XX) attached to it, so new players working from the character sheet can quickly find answers. Also, every time you encounter a new term that is explained later, it should have a reference.
5. The skill summary on pg 96 is great. It would be nice to have the same thing for abilities, paradigms, motivations, and disadvantages. This would help tremendously in character generation.
6. There are numerous references to and examples about zombies. I assume those are lifted from the zombie game, but they stand-out in a sci-fi game.
7. "survival points" or "scenario points"? I assume they are the same thing, and that "survival" is again a holdover from the zombie game.
8. The soldier NPC on pg 204 seems vastly more competent than anything that will come out of character generation. Is this the "level 1" syndrome from my D&D days? :-) More seriously, how can a jigger things to start with experienced characters?
Sorry for the wall of text, but I took notes as I was reading and wanted to give some feedback.